James Ohlen: ‘The Challenge of Creating SWTOR’

Mr. Ohlen gonna elucidate!

James Ohlen, Game Director for Star Wars: The Old Republic, has been chatting with various game sites this week. The latest interview comes to us courtesy of IGN.

In an article entitled “The Challenge of Creating Star Wars: The Old Republic,” Ohlen calls SWTOR “the most challenging project ever published” and reiterates the BioWare belief that now that the game has released the work is just beginning.

Some Ohlen nuggets: GTN (Auction House) improvements are a priority and are on the way and the words “generally have millions of people playing in the game” are used, which hint at SWTOR player numbers. Will we see an announcement from EA soon on rising player numbers? Read it in full.

Ohlen IGN Quote:

“IGN: What were some of the challenges you faced while developing this MMO?

Ohlen: It’s probably the most challenging project Bioware has ever done or that I have ever worked on. I would maybe call it the most challenging project ever published because the scope of the game is immense and we have so many different worlds and some of those worlds are huge. We have hundreds of thousands of lines of dialogue. We have tens of thousands of characters. There are hundreds of hours of gameplay. That’s a lot of game creation you have to do. There are so many art assets, so many stories to write, so many voices to record, so many events to script. The other challenge was to live up to and push beyond the expectations that MMO games like World of WarCraft have created. Players aren’t going to understand if you don’t have industry standard features. It’s been a big challenge making sure that we can put in all of those features into our game at game launch or shortly thereafter. Whenever you’re building a game from scratch, which is the case with Star Wars: The Old Republic, we’re not building off of some existing Bioware engine. We had to build a large engine, which is always a challenge.”


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8 Responses to “James Ohlen: ‘The Challenge of Creating SWTOR’”

  1. Rickey Stardust says:

    Game is good, but what after the story is done? , only repeatable Flashpoint’s repeatable heroics and PvP left ?

    • Jett-Rinn says:

      What is there to do when the grinding in WoW is done? Only daily’s horrid PVP and Raid or Die.

      Personally I am having a blast Crafting PVPing running Operations and the Heroic Flashpoints when I’m not doing that I’m Datacron Hunting Crafting some incredible items finding the reams of hidden things that very few people know about because they are too busy whining that there isn’t anything to do or working on My smuggler alt….and I still have a ton more classes and stories to go.

      • Nora says:

        Some people cant think for themselves apparently. I am doing the same as you & I played WoW for 5 yrs.

        • Rickey Stardust says:

          Plated SWG for 6 yrs, kept me busy, was bored with WoW after 1.5 yrs.

        • Rickey Stardust says:

          At least Jett-Rinn gave me some food for thought,
          all you gave me, Nora, was a bááád feeling, you would be on my /ignore list in an instant.

          Btw am running a very smooth guild.

  2. Kabe says:

    Heheheh “Ohlen nuggets”! Sheesh. :D

  3. Jestor Rodo says:

    Here is some food for thought, Rickey – http://www.mmofringe.com/forum/4-MMOFringe-News-and-Articles/1874-No-More-Games – Its called Internet Liable and in case you do not know who making these false accusations then you have been smoking too many “J”s Really.

  4. Jestor Rodo says:

    Or perhaps this is a better example of Internet libel –
    http://forum.mmopurge.com/forum/printthread.php?t=11763&pp=40

    Just to Let you all know, I have a real Life alibi and totally innocent of charges leveled . Shame on the owners of this site for allowing this evidence to remain available….I mean Thank You!
    Oh..StormDragon is Jett-Rinn.

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