This morning’s patching/updating process is now complete, and the servers are now up! I know it was a hard night, everyone – I mean, not being able to play SWTOR for hours is a tribulation – but now players can log in and play once again.
This is the 1.1.4 patch, so there are a significant number of bug fixes, tweaks, and upgrades to the game. This particular update took a bit longer than usual (servers didn’t come back up until 7 this morning PST), but everything seems to be working fine, with no significant hitches so far.
The big news this patch is that the global cooldown UI updates that BioWare was talking about so much recently (complete with “ready flash” and other toggle-able options) now seem to be in the game. The patch notes are included below for your reading enjoyment:
1.1.4 Patch Notes — 2/22/2012
General
- The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
Classes and Combat
General
- Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.
Imperial Agent
Operative
- Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.
Bounty Hunter
Powertech
- Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.
Flashpoints and Operations
Operations
Eternity Vault
- Casting Mind Trap will no longer cause Soa to lose threat against his primary target.
Karagga’s Palace
- G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.
Items
Vendors
- “Show Usable” now properly filters to only show equipable items.
Missions and NPCs
Missions
Republic
- Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.
PvP
Warzones
General
- Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.
Alderaan Civil War
- The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.
World PvP
Ilum
- The /stuck comman will no longer teleport players to the location where they died.
UI
General
- Added a /version command.
- Added several new preferences for cooldown appearance:
- Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
- Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
- Cooldown Style: Changes the art style for the cooldown graphic.
- Global Cooldown Style: Changes the art style for the global cooldown graphic.
- Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.
Bug Fixes
- Sorting will now function properly in the Guild Window.
- Items placed in a quickbar are no longer removed when training abilities.
- Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.
- Some UI settings (such as quickbar lock, chat font size, and minimap zoom) will no longer reset upon area transition.
Miscellaneous Bug Fixes
- Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.






TORWars Podcast #77: The Big Subscribers Discussion



Galaxy of Guilds - Stellar Corsairs
Jedi Knight Weekly: Slaying the Dragon
James Ohlen Dishes Out Specific Expertise and PvP Damage Formulas
SWTOR Comic Strip: Fail Hunter Episode 35
…snore…..back to xbox
Nice steady update. They keep fixing small stuff every week and in 3 months we’ll look back and be amazed at the progress.