The Legacy system in Star Wars: The Old Republic is one of its crowning features, but in many ways, it is a frustrating experience for veteran players. The benefits it offers are plenty, varied, and useful, but a lot of the unlocks are gated behind high credit costs, rather than the actual Legacy levels.
Today, though I am normally confined to writing Smuggler articles, I want to start a discourse on the Legacy system, and talk specifically about a few of my wishlist items for changes in the expansion or otherwise.
Like I said, though in general the Legacy system is helpful, it does have a few issues. Here are some of my main beefs.
Nothing Over Legacy Level 25
It is fairly obvious to most people that after you get to Legacy level 25, there are absolutely no rewards. It was really exciting for me to reach Legacy level 50 for about 15 seconds. Then I remembered that I don’t get anything for 50, just like I didn’t get anything for Legacy levels 26-49.
Now, we heard from Damion Shubert through Joveth Gonzales that they were “exploring” options for this, as you can see from the quote below.
Hello! So I spoke to Principle Lead Systems Designer Damion Schubert about this, and he feels that with some of the Legacy rebalancing that has occurred recently, he definitely agrees that there is a need for more rewards for players with Legacy levels 25 and higher. The team hasn’t made any decisions yet, but it is something that they are exploring.
That is a nice sentiment, but it has been five months. Hopefully, we will see something in the expansion that improves this situation.
Family Trees Are Not Visible To Others
Legacy family trees are great for roleplayers who want to sketch out their characters and how they relate to each other. It would be really nice if other people could see how our characters are set up. I remember back in the day when I played Lord of the Rings Online, there was a “Description” section on your character sheet that people could see when they inspected you. This description area was used by many players to list their alts so people would be able to see who their mains were. The family tree could be used for a similar purpose, but there needs to be a way to display it to other players first.
Legacy Gear Drop Rate Is Too Low
I have played for hundreds of hours since the addition of Legacy gear into the game through seven level 50s all the way to Legacy level 50 and beyond. I still have only had two (2!) pieces of Legacy gear drop. I know the drop rate should be low, but I have literally killed legions of enemies.
I should have seen more than two pieces.
Legacy Perks Are Still Too Expensive
I have griped about this since day one of the PTS patch for Update 1.3. Legacy Perks are per-character buffs, so if you want them on all of your characters, you have to pay for it on ALL of your characters. In the original blog post on this topic, Senior Game Designer William Wallace explained the following:
The most obvious difference is that while Legacy Unlocks apply to all characters in your Legacy, Character Perks only apply to a single character, allowing you to customize that particular character. Also, while most Global Unlocks can be earned through normal play or can alternately be purchased for credits, Character Perks can only be purchased using in-game credits. As Character Perks apply only to a single character, their credit costs are significantly lower than most Global Unlocks.
This makes sense on paper, but the original intent of the Legacy system was to do something for all of your characters. This system is fine, but parts of it need to be substantially cheaper, or at least there needs to be an option to purchase it account-wide if desired.
Experience Bonuses Are Not Powerful Enough
The purpose of the Experience Bonuses are to provide alternate methods of leveling besides world quests. Along with the Class Experience buff, any of the other buffs should make it possible to do this. The Exploration buff should be increased by 300% to start with, since it is dependent on a very experience-deficient system. The PvP buff should be larger as well, to counter the fact that queue-times and short Warzones can lead to a slow and painful XP grind.
All of these issues have complex solutions, I am sure. That being said, there are some things they could do to increase the usefulness of the Legacy system that seem to be relatively easy to implement. As usual when talking about proposing changes, there is no way to know how feasible a solution is. These are just some wish-list ideas.
Allow Legacy Level To Be Displayed
If Legacy level 50 were something I could wear, it would be more cool. Right now, it is just a number at the top of a panel that I would have to brag for people to know about. I want to brag a lot more subtly! Since there is already a way to wear the Legacy name as a title, there should be a way to add the level to it.
Shared Currency Pool
This would make leveling and crafting a lot easier. If we were able to access planetary commendations from any character, it would make leveling through different paths a lot easier. The main issue I have with leveling just through PvP is the fact that class missions out-level gear that you acquire. If you don’t do the planets, you really have the PvP sets at level 20 and level 40 to keep you caught up, plus any greens you get in the course of class missions. A shared Legacy currency pool would solve this problem.
Grant Legacy Gear With More Legacy Levels
The Legacy main hand that you get for completing Chapter 1 is really cool. I love sending that down for my alts. I would love it if there were more Legacy-related sources of Legacy gear. Maybe they could send a mail every ten Legacy levels with a few pieces.
Decrease Costs Incrementally
This might be a lot harder to implement, but I would absolutely love it if the pricing for everything in the Legacy system would scale depending on your Legacy level, finally becoming free at Legacy level 50. This would solve several issues simultaneously.
Another interesting idea (probably hard to implement) would be to allow a single auto-level for an alt (with maybe more uses of this ability available in the Cartel Market). The level to which you could auto-level would be equal to your Legacy level at that time. Also, it would only be an option for a mirror of a class you already have, like a Sniper if you already have a Gunslinger. This would make sure that you could actually play the class.
Currently, after you reach Legacy level 50, it seems like all you have done is eliminate the Legacy XP bar. I sincerely hope that Bioware looks at their already-great system to make it even better, and more importantly, makes it worth it.
As always, we here at TORWars want to hear your thoughts. What changes are on your wishlist? Let us know in the comments below!