Hey there, TORWarriors!
The first edition of What Ifs… focused on how companions could play more of an active role in the Star Wars: The Old Republic experience if they were re-purposed as daily quest-givers. This week I’ll be sticking to the same general subject matter of how to make our favorite helpers more fun to hang around with, by asking the question:
What if Companions went off on their own side-missions?
At some point during one of my feeble, torturously slow attempts to max out affection levels, I noticed that there were several instances in which companions would excuse themselves in the middle of a conversation, then promptly “take off” on some epic missions of their own.
Well, supposedly epic anyway, because we as the players never get to actually see them unfold before our eyes. Instead, we’re merely told about them, after the fact, via an exposition-laden, anecdotal recounting of events, courtesy of the companions in question: the premise is set, the stakes are laid out and the actors in play are enumerated only to then have that ubiquitous “fade-to-black” device rear its ugly head to convey the passage of time, and leave players’ imaginations burdened with the task of filing in the blanks, of creating some semblance of narrative cohesion out of the few fuzzy details that are presented to us.
But, what if we didn’t have to fill in those blanks? What if we could step into our companions’ shoes, if only for the briefest of moments, and finally make use of those (still mysteriously non-functional) escape pods all our ships are equipped with by going out on a quick side-mission as Spar, Val, or Kaliyo? Imagine if we were able to make conversation choices for them!
Call me crazy, but I, for one, would cherish the prospect. Probably because the leveling process in SWTOR, the way it is currently set up, offers very little variety beyond the space-missions.
Yeah, I know what you’re thinking; would this extra bit of spice, this trivial deviation, really provide us players with enough joy so as to warrant development on BioWare’s part? Well, it depends on how far the proposition is taken. If we’re talking about stretching the idea to its absolute limit by making it an integral feature of every single companion, then I would have to say that no, it would not, in fact, be worth it. If, however, the developers were to take a more economical approach, and do this with only a single companion per class…then it’s a different story, so to speak.
What do you guys think? Would you like to be given agency over one of your companions for a special side-mission? Let me know in the comments.