BioWare posted a new Developer Update today, this time focusing on the Planet Makeb. It is written by Lead Writer Charles Boyd, who you may know wrote the Trooper class story!
This update focuses on the background and lore of the planet itself, giving readers a little information on what they might be experiencing when they set foot on the planet when Rise of the Hutt Cartel launches this spring. Here is a short excerpt of the update:
Early on, we seized on the idea of a beautiful planet that’s being ravaged by ecological disasters. A place that would normally seem serene and welcoming, transformed into an environment that feels like it could fall out from under you at any second. With that goal in mind, we designed the entire planet to support the “disaster world” experience.
All of Makeb’s livable space is located on top of massive, towering stone mesas. This gives it a unique geography compared to our existing planets and provides for some breathtaking views, but it also begins to feel very precarious when a series of devastating “groundquakes” begin to strike. These beautiful stone mesas start to feel like death traps, constantly on the verge of collapsing into the seemingly-bottomless mists below. Entire cities are split in half, with massive fault lines torn directly across streets and through buildings.
But of course, having an entire world that seems bent on destroying the player isn’t nearly enough of a challenge…
Read the entire update here! Be sure to let us know what you look forward to seeing on the new planet in the comments below!