Archive for the ‘Companion Characters’ Category

SWTOR: New Vice Commandant’s Contraband Packs With Update 2.0.1

Behold! The new Wookie Shaver vehicle. Complete with shaved wookie!

Well TORWarriors, the latest in Star Wars: The Old Republic news that comes from the devs has hit the presses and it looks like we’re getting new and interesting things in update 2.0.1. With the new Vice Contraband Packs that will coming with update 2.0.1, you can run around looking as sexy as Bastila Shan [...]

SWTOR What Ifs…Companions, Part 3: Killing Them Softly….

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Hey there, TORWarriors! Welcome back to another edition of SWTOR What Ifs…! In the past two entries I explored potential changes to Star Wars: The Old Republic which, if implemented, could theoretically improve the companion “experience”. This week we’ll continue to explore the same subject—and at last close it out—with a final, Machine-Elf style rumination [...]

SWTOR What Ifs….Companions, Part 2

"Sorry Captain… but I

Hey there, TORWarriors! The first edition of What Ifs… focused on how companions could play more of an active role in the Star Wars: The Old Republic experience if they were re-purposed as daily quest-givers. This week I’ll be sticking to the same general subject matter of how to make our favorite helpers more fun [...]

SWTOR Loading Screen: A Newbie’s Overview of the Bonus Series

"To bonus, or not to bonus huh? Hmmmm, that's a toughie."

“To Bonus Series, or Not to Bonus Series, that is the question: Whether ’tis Nobler in the mind to suffer The Lightsabers and Shocks of outrageous Force Lightning, Or to take Blasters against a Galaxy of troubles…” … err, maybe not. The bonus series is a group of optional quests in Star Wars: the Old [...]

SWTOR What Ifs…Companions, Part 1

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Hello there TORWarriors, and welcome to the first edition of SWTOR What Ifs…,  a weekly column that will focus its attentions on grand, ambitious and – some will no doubt argue, implausible – ideas for how to improve every light-saber lover’s favorite MMO, penned by yours truly, the new kid on the block, Machine-Elf. If [...]

SWTOR: 1.5.2 Patch Notes

BioWare updated SW:TOR today to version 1.5.2 with a whole bucket load of bugfixes including some much needed fixes for HK-51 and a new set of gear on the Cartel Market! Posted by BioWare Cartel Market New Additions – The Covert Pilot Suit has been added to the Cartel Market! This adaptive armor can be [...]

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