Archive for the ‘Trooper Weekly’ Category

Trooper Weekly – Meat Shields, Warlord Kephess and You

Welcome back to Trooper Weekly, where we’re once again delving into a Star Wars: The Old Republic operation. Today, it’s Explosive Conflict and more specifically, Warlord Kephess. Even more specifically, it’s how you as a Vanguard tank get to deal with the Warlord. If this is your first time here, go read the Trooper Newbie [...]

Trooper Weekly – Great Expectations

Welcome back, fellow Troopers, to another Grav round of Trooper Weekly. Start with our Newbie Guide if you’re new here; press on if you’re a vet (or just a brave soul). Today, we’re going to deviate from talks of Operations and PvP to discuss the Trooper as a class, where he or she fits in [...]

Trooper Weekly – Medic Under Fire; Or, How to Play Doctor

Welcome back and here we go again, Troopers – this time for a discussion of the Combat Medic in PvP. If you’ve never strapped on a sidearm head over to our Trooper Newbie Guide for a discussion of the basics, but if the battlefield is your second home, then read on. PvP, Healing and You I’ve [...]

Trooper Weekly – Red Light, Green Light

At ease, grunts and grunt-ettes. Settle in and let’s get down to it – our discussion of the third boss in SWTOR’s Explosive Conflict operation, Colonel Vorgath. If this is the first thing you’ve ever read about being a Republic Trooper, stop and go read this Newbie Guide. If you’re already a lifer in the [...]

Trooper Weekly – Vanguard Pvp: Or, the Voidstar and How Not to Suck

Greetings, super-Troopers and welcome back to Trooper Weekly. If it’s your first time out, I’d advise a look at our Trooper Newbie Guide but if you’re a seasoned campaigner, press on. Today, we’re talking about Vanguard Trooper PvP, and specifically what you can expect to encounter in BioWare’s Voidstar.   Star of the Show The [...]

Trooper Weekly – The Feedback Cometh

The bunker awaits, fellow Troopers, so let’s get started with today’s discussion: the recent feedback solicited by BioWare about our Advanced Classes (ACs). Recent forums threads have the Devs looking for to-the-point player input about both Commandos and Vanguards, but without much of the usual “you so crazy”, “no YOU so crazy” back-and-forth that comes [...]

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