While skipping through the garden of articles from my regular hangouts, I happened upon a little gem that needed linking to. In it, Kotaku author Jason Schreier, portrays his five-month research into why LucasArts fell apart. It’s an emotional foray into what happened behind the scenes via employees, both past and present, and deserves to be read.
…the company’s downfall is still a tough pill to swallow; LucasArts was a legendary establishment and the home to two of the world’s biggest franchises—Star Wars and Indiana Jones. What happened? Why haven’t we seen many great Star Wars games over the past decade? How did LucasArts fall apart?
While I never worked directly for LucasArts, I had friends and colleagues that did, and the horror stories I was told are repeated time and again throughout this article. It’s truly amazing how quickly an empire can be brought down by those at the top wrung and gives us a great example of how not to run a multimillion dollar company into the ground.
“The bay area is filled with people who have had their hearts broken by LucasFilm or LucasArts,” said one person connected to the studio. “The sad legacy of multiple presidents, multiple layoffs… there’s a lot of people out there who’ve been treated badly by the company.”
I was surprised to hear what it was exactly, that brought a graphically beautiful game that I was excited about, Star Wars 1313, to it’s end of days shortly after it had been demoed at E3 2012. That, coupled with what brought LucasArts to it’s knees is a series of bad decisions and all of them can be read in full-display in Jason’s article, right here.
Reading Jason’s article gave me a new perspective on Disney’s take-over, something I wasn’t exactly happy about, but knew that Disney would at least be true to the genre. Perhaps I’m off though or maybe you have a different take on things. Let me know in the comments section below.