Posts Tagged ‘Ilum’

SWTOR LiveStream Q&A Recap

BioWare held another LiveStream Q&A today moderated by Community Manager Joveth Gonzalez.  Joining him for the stream was Executive Producer Jeff Hickman and Senior Designer Damion Schubert.  Here is a breakdown of the information that was discussed. – “Every conceivable metric” regarding F2P is showing increases.  ”All our numbers are on the rise, the number of free [...]

SWTOR Galactic Gallery: Ilum Crystals

Ilum is a gorgeous planet–I’m not sure if it’s almost a shame that we players don’t see it until the end of the game or relish the fact that we are given such a gorgeous visual treat after our long journey. This week, I wanted to share with you not just the landscape, but some [...]

Treasure Hunt 2: Catching a Hatchling

Good day, TORWarriors! Today I’ll be posting from the frontlines, bringing you all the news surrounding the new Tauntaun pet! Before this article gets blown up, I do not have the pet – yet. This article is a collection of data from various sources. Dev confirmed details will be in bold (mid-sentence), the rest is [...]

Jedi Knight Weekly: Getting Back Into Character

Good day, TORWarriors! For this week’s Jedi Knight weekly I’ll be talking about getting back into character after levelling an alt, or doing endless daily quests – this is definitely one for the role players! Once you finish your story, and then the epilogue on Ilum, the story kind of… stops. Or is at least [...]

Smuggler Weekly: Facing Off in Open World PvP

Get Ready, Get Set, Go! This week join me in my quest to dominate in Ilum Open World PvP. To be honest, being a PvE oriented player, the idea of Warzones and Open World PvP seemed a bit frightening to me at first. Luckily I have plenty of PvP friends that were willing to help [...]

TORWars Podcast #67: Upcoming Features in SWTOR

Yes, folks, it’s that time of the week again – time for another TORWars podcast! This is, as usual, a very full show. We’ve got news and information from the developers, insights into upcoming features, and a big Q&A from the devs. Of course, beyond the 235 times that Deirdre makes fun of all the [...]

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