Posts Tagged ‘theorycrafting’

Consular Weekly: Theorycrafting for Seers

After two major updates, and a lot more theorycrafting under the belt, it was time to update the Seer information. Those of us Consulars who enjoy healing and want to do a better job at it will find some of these tips useful. Stats Like all Consulars, Seers want to buff up Willpower as their [...]

Consular Weekly: Should You Pick Up the Strength Datacrons?

Should Jedi Consulars spend the time collecting the Strength datacrons? Yes. Absolutely, positively, yes, especially Shadows. While Willpower and Endurance are our main stats, and we all should be collecting all of those datacrons because of the tremendous boost it gives us, we can’t ignore the Strength datacrons, either. Why? Strength directly affects our melee [...]

Consular Weekly: The Importance of Stims, Adrenals, and Relics

Welcome, Consulars! After leveling my Seer Sage for quite some time, I tried out an Infiltrator Shadow, and he reached level 49 this week.  I told my Older Republic guild mates that I wanted to ‘whoop some arse’ in PvP now that I had a bunch of skills, decent armor, and good buffs. This is [...]

Think Tank: Tank Stats, Survival, and DPS

Hello again, TORWarriors, and welcome to this week’s Think Tank. This week, I’m thinking about tanking stats. Last week, we examined the combat system. Now that we have that understanding, let’s dive into the stats. Primary Stats We know we want our main stat, whether that’s Willpower, Strength or Aim, depending on our class. We [...]

Warrior Weekly: Are You Threatening Me?

Noron Banner

Greetings once again fellow Sith Warriors, and welcome to another installment of the Warrior Weekly! This week, we are going to cover the topic of “threat management” and the mechanics of threat. Based on some theorycrafting of the topic, we are going to cover: How is threat gained? Does it decay? What does it take [...]

Think Tank: Understanding the Combat System

Greetings TORWarrriors, and welcome to this week’s Think Tank! This week, I’m thinking about the combat system. While on the screen we see the flash of lightsabers, and the smoke of mortars, and the tenor rumble of explosions, what is going on behind the scenes and on the servers is an array of number crunching [...]

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