TORWars Podcast #175: Stuff, Things, and Whatever!


Hello, fellow galactic citizens, and welcome to the very latest edition of the TORWars podcast!  This is a bit of an odd show for us because, quite frankly, we had to cut out a lot of otherwise newsy tidbits.  Why, you ask?  Well, there’s just been a feast of SWTOR news of late, and quite frankly, we don’t like doing three-hour long shows.  There’s a good reason for this.  One, Deirdre simply wanders away from the mic at roughly the 45 minute mark, leaving me to do the rest of the show by myself.  Have you ever heard me drone on, and on, and on, all by myself?  It’s like listening to a lone, pathetic Wookiee during mating season.

Does this look like a fun party?  It's NOTHING compared to the upcoming Community Cantina!

Does this look like a fun party? It’s NOTHING compared to the upcoming Community Cantina!

Believe me, we struggled with this one.  However, faced with this option of having a long (but completely thorough) podcast, your hosts decided to cut things down to a more reasonable size, eliminate some of the news bits we’d normally report on, and keep the show short, punchy, and lively.  Trust us:  it’s much, much better this way.  :)



1.  Update 2.6 is now live, bringing with it all manner of changes to SWTOR.

  • The classes got an update to their abilities (Smuggler and Agents are just loving the change to XS Freighter Flyby and Orbital Strike.  Loving it, I tell you!)
  • Kuat Drive Yards is the new flashpoint that everyone is running
  • Team Deathmatch is live on Galactic Starfighter
  • The Bomber is now terrorizing the skies of GSF

2.  There is a new Double XP Weekend coming up!

  • STARTS: Friday, March 14, 2014, 11AM PDT / 6PM GMT
  • ENDS: Monday, March17, 2014, 12AM PDT / 7AM GMT

3.  A new Community Cantina has been announced, and it’s February 28th in Atlanta, Georgia.

We’re happy to announce that the next stop in the Star Wars™: The Old Republic™ Community Cantina Tour will be happening on Friday, February 28th, 2014 in Atlanta!

This is your chance to join the Star Wars: The Old Republic community for a development team Q&A as well as complimentary drinks*, food, and giveaways. Every attendee will be receiving a highly coveted Tauntaun Fawn code. Space is limited so be sure to come early.

If you’re in the area, make sure to stop by and hang out with us!

Venue: The Tabernacle

Date: Friday, February 28th, 2014

Time: 7:00-10:00PM EST

Address:152 Luckie Street, Atlanta, GA 30303

Space will be limited, so be sure to arrive early! You can RSVP on Facebook here (Facebook RSVP is not required for attendance).

We look forward to seeing you there!

4.  A new SWTOR Contest, The “Send Us Your Best “My Starfighter” Contest, has been announced.

In Star Wars™: The Old Republic™ Galactic Starfighter, you can customize your Starfighter into your ultimate weapon of war.

To celebrate the Free-to-Play access of Galactic Starfighter, we invite you to show off your Starfighters! We want to see your unique combinations of engines, weapons, paint jobs, blaster and engine trail colors, and more!


Between now and February 23rd, 11:59PM PST / February 24th, 7:59AM GMT, send us your screenshots for a chance to be featured on our official Facebook and Instagram pages!

It’s easy to participate:

  • Screenshots should not be retouched or enhanced
  • Screenshots must solely utilize in-game environments and objects
  • Screenshots must be at least 800×600
  • We recommend turning off your User Interface
  • All submissions are subject to the Electronic Arts Terms of Service

Discussion 1:  The New Lucky 77 Swoop Speeder

It was announced today that subscribers would be getting a new ride next month.  Here’s the official blurb:

We’re giving away the new Lucky-77 Swoop speeder to all of our Subscribers on March 18, 2014! With a unique gold and green color combination, the exclusive Lucky-77 has a chance to hit the jackpot when summoned, kicking off a fun animation that tosses holographic coins everywhere.

Speed into the galaxy and be a Subscriber by March 17, 2014,* to take ownership of this exclusive speeder!

Our question is this:  is this just a cheap trick to keep subscribers subscribing, or is it something the fans really want?  We share with you our views and insights, and tell you what we really think!

Discussion 2:  The Producer’s Roadmap for 2014

Recently, Bruce MacLean shared his thoughts on future updates to SWTOR in 2014. These plans include:

  • Double XP weekends
  • Two new Flashpoints on Tython and Korriban
  • Nightmare Mode for the Dread Fortress Operation
  • A New Huttball Warzone on Quesh
  • A New Galactic Starfighter Battle Zone
  • A Nightmare Mode for the Dread Palace Operation
  • A brand new Ship Role for Galactic Starfighter
  • New ships for GSF
  • New Flashpoints, Operations, and Gear
  • A new digital expansion emulating the scope of Rise of the Hutt Cartel
  • A new digital expansion emulating the scope of Galactic Starfighter
  • A 9-week content cycle

We share with you, our avid listeners, our thoughts and insights into what is planned for the rest of the year, and what it might mean for the future of Star Wars:  The Old Republic.

Shout Outs:

  2. TORWars Guild
  3. PayPal Donations – Brian G., Jarmo Baggins, and The Imperial Fluffy Bunny Squad on Jedi Covenant. Thanks peeps! We love you too!
  4. Corellian Run Radio
  5. Gamersaurs – and a sad farewell to our dear Alice!
  6. The ASF Podcast

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8 Responses to “TORWars Podcast #175: Stuff, Things, and Whatever!”

  1. Altoholic says:

    I just have a few things to say. I think it’s great that they put in more flash points and all that, but the thing that made me quit was the class nerfs. I planned on playing sniper, that is not going to happen now. I’m currently enjoying myself playing World Of Warcraft again and I might not come back to SWTOR for a time at least.
    I will re-sub at some point, just not yet, I’m fed up at the moment.

    Class storyline from best to worst imo: Agent > Smuggler > Trooper > Bounty hunter > Sith Warrior = Jedi Knight (the knight is just slightly more epic imo) > Sith Inquisitor > Jedi Consular.

  2. Chaz says:

    “Class stories are too expensive” guys… we are not asking Bioware to do them for free, you know? I was glad to pay for Makeb and will always pay for story content, so will many others. Bioware made a fortune making story based games and they are still making story games (Dragon Age Inquistion) So I don’t really understand when fans assume it’s too expensive to add a few class quests in swtor.

    The voice actors that get the most lines are the 16 actors that play the playable classes, those guys have to be hired weather you are doing a faction story or a class story.

    Back when the game was launched, each planet had about 20 Faction Quests and 3 or 4 Class Quests, so why can’t we meet us halfway and add at least 2 or 3 Class Quests in an expansion.

    Personally I bought this game because Bioware had made games with great personal stories in the past, not because they have made great raiding content or PVP in the past, because they didn’t, they were an RPG-Making Company.

    Also I wouldn’t complain so much about the lack of class stories if the storylines added since launch weren’t so uninstersting. Is Revan really dead? is Malgus really dead? what happened to the Emperor? Almost everything we’ve been doing since launch seems like side stories. Anyway, good episode, regards!

    • Caligari says:

      Though I reaaaally want more class stories too, the devs have said at a few different cantinas that they are not planning on doing anymore because it’s just too big of a task. They also have said that if enough people want something, they’ll do it so…

      I keep holding out hope that they’ll do more at some point. At the Seattle cantina I was at they said that they planned on making something akin to ‘class-specific side missions’ (or something like that) on future planets like Makeb, so perhaps we’ll see some of that in the new expansion. I believe the example they gave was that all classes would have the same npcs to progress the planet story, but different classes might have different objectives, reasons behind the incident, etc.

    • vadess40 says:

      Yeah, I have to agree with you there. Just reading the community forums and stuff, SO many people are willing to pay extra for the story content. Not to mention improvements to the stories, like adding SGR and new classes…

      But they’re not. I love the game, don’t get me wrong, but Bioware really wandered away from the game’s original vision of having a story driven MMO where players can engage in their own, personal Star Wars story. And they’ve exchanged their vision, something so many players are behind, for cartel market and simply catering to PVE-ers and PVP-ers while throwing the story-loving and RP-loving people under the bus :/. Hopefully enough people demand new or expanded class stories and Bioware will make them ((especially the IA story)).

  3. Joe and Sam says:

    Hi guys great show as always keep up the good work

    Also if you like games, gadgets and swtor than please go to For all your geeky needs

    Thanks 😉

  4. wahala99 says:

    My thoughts on the Lucky 77 Speeder. It is a nice reward for subscribing … like the 500 CC’s per month … AND mostly it is a carrot to get more subscribers to pony up the 15 bucks a month. Although I cannot understand why anyone who plays this game is NOT a subscriber. I am retired and live on Social Security and hardly notice the 50 cents a day to subscribe. Even though I do not play every day. Even after starting the game at its opening (and subbing ever since) I still think it is the best MMO I have ever played …. and I am a “super casual” player. I Love the game though I don’t particularly like EA’s attitude.

  5. Nick says:

    Just got around to listening and wanted to share a couple of thoughts with you.

    I guess I’m the polar opposite of Jeff. I’m an altoholic, I play for the journey and I’m not an end-game player (I blame 7 years of City of Heroes).

    I’ve played since early access. I have 18 characters, 9 at the level cap. I’ve played through all 8 class stories and enjoyed (nearly) all of them.

    I read the announced roadmap and finally cancelled my sub.

    I bought into this game on the promise of story. The fourth pillar was their USP, their differentiator. I heard Deirdre’s
    observation that all the recent content was group content but didn’t share her joy at that.

    All I see there is end-game grind. I’m not a PvPer and I tried Galactic Starfighter and thoroughly disliked it. I was disappointed with Makeb. Without class story there was no reason to drag alts through it. I shudder at the thought of trying to pull even my primary 8 characters through another RotHC style expansion that again forgoes any pretence of class story.

    As to Jeff’s thoughts that QoL features are less important than yet more flashpoints, I think they really need to balance their resources better. Some needs to be spent on new daily grinds to keep the end game guys happy, but it’s just as important to put in the guild features that have been requested since launch for example.

    So I’m finally moving on. I’m currently beta testing an upcoming game that already has housing, a proper dye system (don’t get me started on SWTORs awful cash-shop oriented implementation) appearance tabs, account-level friends, properly functional chat circles. It’s the little things that make a game livable in long after the shiny has worn off.

    I hope you continue to get the game you want. I suspect I’ll not find that in SWTOR again.

    Thanks for the podcast, it’s always been interesting listening, even when I’m screaming at you in my car to the surprise of the commuters around me :)

  6. Michael Sawyer says:

    I have to disagree on the guild functionality aspect (though I agree with everything else). Whether you are a flashpoint game, raiding game, pve or pvp game, or whether you are a pve’er, pvp’er, raider, etc: many many people join guilds for camaraderie, to help each other, to organize, or to just talk and organize. Guilds are essential to mmo’s. Even myself, who solos 99% of the time, is in a guild.

    The difficulties of not having better guild functionality, such as but not limited to calendars, really cannot be overstated.

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